Подземелья

s are special sets of maps, where defeating a mob on one map normally takes you to the next map of the dungeon. Entering a dungeon generally requires a key of some sort, and there is often a special prize for completing all levels. In many dungeons you can also fight unique monsters that may have useful drops.

In dungeons mobs respawn instantly when attacked, instead of just after being killed. This is to prevent waiting when two or more parties go through the same dungeon at the same time. All dungeon mobs are passive unless noted otherwise.

Guilds may place a Perceptor in any room of a dungeon.

Difficulty Estimation
This is just a rough guide. Total level WILL vary on experience and skill.
 * 1 Very Low - For level 10+ players.
 * 2 Low - For level 20+ players.
 * 3 Low Medium - For level 30+ players.
 * 4 Medium - For level 40+ players.
 * 5 High Medium - For level 60+ players.
 * 6 High - For level 90+ players.
 * 7 Very High - For level 120+ players.
 * 8 Hardcore - For level 160+ players.
 * 9 Insane - For level 180+ players.

Save System
Since 2.3.4 a save system has been in place for most of the dungeons in Dofus. The system acts as a backup system for players. If a player's group dies in a room of a dungeon, they can then return to the dungeons entrance and re enter the dungeon from the room where they died, requiring no additional keys.

There is no time limit on how long the save point lasts, nor is there any limit to the number of times a player can re attempt a dungeon.

The system is not in place for The Jellith Dimension, Pet Sanctuary and Lair of the Giant Kralove.

Team Search
The team search is a function meant to help players find groups for dungeons. It lets players register for a dungeon, after which they're then listed on the search and can be invited by other players looking to do the dungeon.

Players can only register for dungeons for which they have the key for, and a player can only register for a maximum of ten dungeons.

Adaptable Dungeon Difficulty
Since version 2.7 the majority of dungeons (with the exception of Lord Crow's Library) have an adaptable difficulty system. This means that the mobs of the dungeon change based upon the number of characters in the group (so a team of four players will face easier mobs than a group of eight characters). The mobs listed on the following pages are for full groups of eight.

The Dungeons
The following table lists all dungeons and their main characteristics. Note that for F2P members the only dungeons available are the Incarnam Dungeon and the Field Dungeon.

Mazes
The following places are often classed as dungeons, though they aren't.

Mini-Dungeons
Dungeon